![]() ![]() The Detour: Leeches will no longer sometimes die immediately after spawning in the last wave of reinforcements.Horde Frenzy: Fixed an issue that could cause the last boss wave to sometimes only have 2 mini bosses on Exhibit.Fixed an exploit that allowed players to drop grenades and have Keegan pick them up to gain 7 with the Grenade Pouch card.Fixed an issue where the Dropshot may break or be unable to fire when Hijacking a Dropshot Scion.Reduced Imago enforcer damage per bullet to 15 (was 20) to reduce instances of players being instantly downed with 5 modifiers enabled and up.Jackbot can now be more reliably revived when near a boss.Jackbot now has HUD indications for when he is flash banged.Talon: Increased stating magazine size from 1 to 3.Snub: Increased starting magazine size from 1 to 3.Boltok: Increased starting magazine size from 1 to 2.Escape specific weapon tuning updates (on top of the additional changes listed in Horde Weapon Tuning).Horde Frenzy: Added all maps to matchmaking.Kat’s Decoy ability will now run through barriers.Jack no longer jitters when carrying the Fabricator.Lizzie entering or exiting a Silverback should now be correctly visually replicated for other players.Get all the details here in our Horde tuning update post. Characters received extensive tuning in Operation 3.Fixed an issue that caused the Lancer GL to be stuck in grenade firing mode with no laser if the user pauses while holding the grenade firing button.Fixed an issue that allowed sidearms to be traded after dropping both primary weapons, which could also cause the player to end up in an unarmed state.Resolved an issue where, sometimes, players could teleport if staggered while wall-bouncing.Fixed an issue that could cause a Retro Lancer charge to cancel instantly if performed shortly after cancelling/finishing the initial one.Fixed an issue that could cause severe server corrections if a player initiates a swat turn or roll immediately after having a cover move blocked by a player.Fixed an issue where a player grenade tagged in the back could no longer take cover.Fixed an issue that allowed a player to ignore being into a DBNO state by being grenade tagged by a Smoke or Flashbang by entering the slide animation.Players can no longer end up in an unarmed state by trading and dropping weapons at the same time.Players will no longer receive a prolonged stagger if hit with melee by a player slightly above them.Players can no longer be chainsawed mid-roll.Addressed an issue that could cause cover slip animations to sometimes not replicate smoothly between clients, making them appear like they are moving at much higher speeds.Addressed an issue where pulling back on the analog stick at certain angles could sometimes cause cover slides to not be cancelled.Improved consistency of finishing off DBNO opponents with melee when holding a meatshield. ![]()
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